spoon-tower-defense
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README Snapshot
Spoon Tower Defense 🥄🏰
An isometric tower defense game built with Phaser 3 and TypeScript, featuring a unique "kitchen cutlery" theme. Defend your base against waves of rogue kitchenware using specialized spoon and fork towers!
🎮 Play Now
Live environment: https://td.sametozkan.com.tr
✨ Features
- Isometric Perspective: Beautiful 2.5D graphics using Kenney's assets.
- Kitchen Theme:
- Towers: Fork (Rapid), Mega Spoon (Heavy), Chopsticks (Slow/Frost).
- Enemies: Tiny Bowl (Fast), Flying Plate (Balanced), Big Bowl (Tank).
- Boss: The Silver Ladle - A massive boss with special abilities (Vortex, Slam, Splinter Burst).
- Strategic Gameplay:
- Pathfinding based movement.
- Tower placement and range management.
- Economy system (Gold per kill).
- Wave progression.
- Modern UI: Clean, responsive HUD using Kenney's UI Pack.
- Controls:
- Mouse: Place towers (Left Click), Zoom (Scroll).
- Keys:
1/2/3(Select Tower),SPACE(Start Wave),F(Fast Forward),R(Restart).
🛠️ Tech Stack
- Phaser 3 - Game Framework
- TypeScript - Logic & Safety
- Vite - Build Tool & Dev Server
- Yarn - Package Manager
🚀 Local Development
Clone the repo:
git clone https://github.com/voyvodka/spoon-tower-defense.git cd spoon-tower-defenseInstall dependencies:
yarn installStart dev server:
yarn devBuild for production:
yarn build
🎨 Assets & Credits
- Graphics: Kenney (Tower Defense, Isometric Roads, UI Pack, Particle Pack) - CC0 1.0
- Icons: OpenGameArt (Cutlery Icons) - CC0 1.0
- Sound: OpenGameArt (Cutlery Sounds) - CC0 1.0
📄 License
This project is licensed under the MIT License.
Changelog
This repository doesn't maintain a dedicated CHANGELOG file. Released notes — when they exist — are listed in the Releases section below.
For an unfiltered view of every change, the commit history on the main branch is the source of truth.
Releases
No tagged releases yet. The current state of the project lives on the main branch, last pushed 4/22/2026, 9:09:27 AM.